Method Fragments
Here is a list of all method fragments. Updated method fragments are dark grey and incomplete fragments are light grey. Click on a fragment's name to see more info.
| Name of method fragment, originating methodologies and description. | ||
|---|---|---|
| Acceptance Testing | XP | Acceptance Testing |
| Adaptive Cycle planning | ASD | Adaptive Cycle planning |
| Collective Ownership | XP | Collective Ownership |
| Daily Meeting | Scrum, XP | Daily Meeting |
| Developing by Feature | ASD, FDD | Developing by Component |
| Empowered Team | DSDM, Lean | Moving decisions to the lowest possible level in an organization while developing the capacity of those people to make decisions wisely. It does not mean to abandon leadership, but to let the people who add value use their full potential |
| Features list | FDD | List of features that will support the user requirements. Based on FDD process, Feature List should be developed after Domain Object Modeling. |
| Interview - Unstructured | Generic | Interview - Unstructured |
| Iteration Planning | Scrum, XP | Also known as Planning Game, and Sprint Planning |
| On-Site Customer | XP | On-site Customer |
| Open Office Space | Scrum, XP | Open Office Space |
| Pair Programming | XP | Two programmers using a single terminal with single keyboard. |
| Refactoring | XP | Refactoring |
| Retrospective | Scrum, XP | end of sprint/task/project debriefing and reflection on successes and failures. designers and management meet to discuss what went well and what not. |
| Story Board | XP | Also known as Task-Board |
| Test-Driven Development | TDD, XP | Test-driven development (TDD) is the craft of producing automated tests for production code, and using that process to drive design and programming. |
| Time-Boxed Planning | DSDM | + MoSCoW Prioritization |
| Waste Elimination | Lean | Definition: If something does not directly add value as perceived by customer, it is waste. Description: Lean focuses on Value, which is any action or thought a customer is willing to pay for (Larman and Vodde 2009). Translating the Seven Manufacturing Wastes into Software Development (Source: Poppendieck & Poppendieck, 2007) Overproduction = Partially done work Inventory = Extra features Extra processing = Relearning Transportation = Handovers Motion = Task switching Waiting = D |
| 40-hours per Week | XP | 40-hours per Week |
| Adaptive Management Model | ASD | Adaptive Management Model |
